LAUNCH PREVIEWGame servers, sized for the game.
Pick the title, tell us how you plan to run it, then choose the RAM you want. We show the minimum and a real recommendation without forcing every game into the same generic plan.
Pick the world you want online.
Monthly pricing is published. Checkout remains closed while the Los Angeles production service and billing/provisioning path are validated.
No “uncapped” memory games.
Shared hosting still runs on finite hardware. Your selected RAM is the RAM allocated to the service. We would rather stop selling capacity when a node is full than sell an unlimited-sounding promise that depends on everyone else staying below peak usage.
See the RAM ladderThree steps from game to control panel.
Choose your game
Start with the title you actually want to host.
Configure the server
Set players, workload and RAM in one builder.
Manage everything
Use the game panel for console, files, backups and controls.
The parts of hosting you actually use.
The customer account owns services, invoices and support. Pterodactyl owns the server controls. Paymenter owns billing and provisioning.
Explore featuresConsole, files, startup settings, schedules and everyday controls.
Create recovery points for supported world and save data.
Bring an existing world or save where the game supports portable data.
Supported plugin, Workshop and mod workflows are documented per game.
Troubleshooting built around the game, version, recent changes and relevant logs.
Orders, invoices, renewals and cancellations stay together in the customer account.
Try one eligible shared server for 24 hours before adding a payment method.
Friends can contribute toward an invoice without gaining ownership or panel access.
Your server should feel manageable.
The website handles shopping, billing and support. The game panel handles the server itself: console, files, SFTP, backups, settings, schedules and power controls.
- Live console and command access
- Browser file manager plus SFTP
- Backup creation and restore workflow
- Startup variables and supported configuration
- Power controls without a support ticket
[Server thread/INFO] Done! For help, type "help"[Server thread/INFO] Player joined the game[Server thread/INFO] Saving the game...PayPal billing. Cancel before renewal. A real refund policy.
Paid hosting will renew through the customer billing flow only when recurring billing is authorized. Normal cancellation stops the next renewal. A first eligible paid shared game-server order can be refunded within 72 hours of activation under the published policy.
Pricing is live. Checkout is next.
Choose a launch game or select Something else and type the title you want. Joining the list does not create a service or collect payment.