KNOWLEDGE BASE

Fix more without opening a ticket.

Practical game-server guides for setup, migrations, backups, mods, plugins and crashes. Exact one-click workflows stay marked as launch requirements until they are tested against the real production stack.

Getting started

Ordering, sizing, connecting and first-run checks.

Configuration

Versions, startup settings and common server options.

Mods & plugins

Validated loaders, plugins, modpacks and Workshop workflows.

Migration

Moving compatible worlds and saves without overwriting unrelated data.

Backups & restore

Recovery points, exports, restores and destructive-action safety.

Administration

Players, permissions, schedules, databases and routine server management.

Troubleshooting

Crashes, logs, version mismatches, memory pressure and recovery steps.

15 guidesLaunch-required workflows stay clearly labeled until production validation is complete.
Getting startedLaunch guide

Choose the right server size

Explain player count, workload profile, RAM recommendation and why CPU/storage still matter to the host.

All supported gamesOpen guide →
Getting startedLaunch guide

Connect to your new server

Show game-specific connection steps using the assigned address and port without assuming every game supports SRV records.

All supported gamesOpen guide →
AdministrationLaunch guide

Use the console, file manager and SFTP

Explain which routine controls live in Pterodactyl and when SFTP is the better tool for larger file transfers.

All supported gamesOpen guide →
Backups & restoreLaunch guide

Create, export and restore backups

Document manual recovery points, off-node automatic backups, export rules and confirmation before destructive restore actions.

All supported gamesOpen guide →
MigrationLaunch guide

Move an existing world or save

Give a safe migration checklist and link to validated game-specific paths rather than promising universal compatibility.

All supported gamesOpen guide →
TroubleshootingLaunch guide

Read a crash log before changing settings

Teach customers to capture the relevant failure context and avoid random configuration changes before opening a ticket.

All supported gamesOpen guide →
ConfigurationLaunch guide

Minecraft server types: Vanilla, Paper, Purpur, Fabric, Forge and NeoForge

Explain the tradeoffs and only mark versions/loaders as supported after the install/update workflow is validated.

minecraft-javaOpen guide →
Mods & pluginsLaunch guide

Install a validated Minecraft modpack

Document the tested CurseForge/Modrinth workflow, dependency expectations and compatibility warnings.

minecraft-javaOpen guide →
Mods & pluginsLaunch guide

Install and update Minecraft plugins safely

Cover supported plugin server types, version compatibility, safety backups and rollback steps.

minecraft-javaOpen guide →
Mods & pluginsLaunch guide

Install Steam Workshop content

Link only games with a validated Workshop item or collection workflow and document restart/update behavior.

project-zomboid · 7-days-to-die · valheimOpen guide →
TroubleshootingLaunch guide

Reduce Minecraft server lag (TPS)

Diagnose low TPS as a CPU problem and reduce it with view/simulation distance, entity limits, chunk pre-generation and honest RAM-vs-CPU guidance.

minecraft-javaOpen guide →
ConfigurationLaunch guide

Set up your Project Zomboid server

Configure the core servertest.ini options, Workshop mods and sandbox settings for a Project Zomboid dedicated server.

project-zomboidOpen guide →
Getting startedLaunch guide

Set up your Valheim dedicated server

Configure Valheim start parameters, the public/password rules, crossplay and the admin list.

valheimOpen guide →
ConfigurationLaunch guide

Set up your 7 Days to Die server

Configure the core serverconfig.xml properties: name, password, visibility, difficulty and blood-moon frequency.

7-days-to-dieOpen guide →
Getting startedLaunch guide

Set up your Terraria server

Configure serverconfig.txt for world, players, password and difficulty, and note where TShock fits for plugins.

terrariaOpen guide →
STILL STUCK?

Support should start with useful context.

When a guide does not solve the problem, the support path keeps the game, version, recent changes and relevant log evidence attached to the issue instead of starting from zero.

Open support center
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